![]() Take control of four schools and you’ll have access to the best – and most expensive – of those troops. For example, the sword school connects to samurai warriors. Each school you possess in a specific category unlocks higher-level troop units for you to outfit your army with. There are a range of schools scattered across the territories. Each province also offers specific advantages for boosting your army. A built-in matchmaking system pairs players of like skill levels win the battle and your take control of the province on your own Avatar Conquest map.Įxpanding your sphere of influence offers access to other areas of the map, since you can only attack adjacent territories. Your army is stationed in one of them and, much like the single-player portion of the game, you select the territory that you want to do battle in next. Once you’ve got your avatar customized, the game flips over to a simplified map of feudal Japan, broken up into 65 provinces. This sense of progression is really what the team at Creative Assembly is hoping defines the online experience in Shogun 2. As you participate in battles online you earn experience points, which in turn translate to skill points that can be spent improving skills and unlocking better ones on your general’s tree. Each general has a skill tree of unlockable character buffs, from Rally and Inspire abilities to more direct combat-focused options, like improved melee offense, or a bow and arrow for your general and his contingent of bodyguards. Only two retainer slots are available at the start, though more can be opened up as you play. The same is true in Shogun 2 retainers are realized as unlockable cards which, when assigned to one of your retainer slots, offer boosts and buffs associated with their particular areas of specialization. In real life, a general’s retainers are his or her personal contingent of specialized officers. Some traits also have the added effect of unlocking retainers. For example, if you happen to be the sort of player who ragequits when battles turn against you, being pegged with the Dishonorable trait will serve as a sort of warning sign. Traits don’t necessarily have an effect on the gameplay, essentially functioning as titles that opposing players can see and, from them, get a sense of your play style. The more you play online, the more traits that you’ll unlock. ![]() On the cosmetic side, you’ll outfit your leader with individual armor pieces and design the Mon that adorns your army’s flags. The first step is to build an avatar of your army’s general using a range of cosmetic and play-oriented enhancements, more of which unlock as progress is made through online play. Players can still engage in skirmish battles, of course, but the real highlight is Shogun 2’s Avatar Conquest mode and the clan-oriented features that go along with it. One of the features that has been greatly expanded over all of the previous games in the series is the online multiplayer mode, which offers a level of depth and persistent progression that falls in line with many MMOs. ![]() It’s the same engine that powers Total War: Shogun 2, a follow-up to The Creative Assembly’s 2000 release set in feudal Japan, but the hard lessons learned from Empire allowed the team to better iron out any issues prior to launch, and focus their efforts instead on crafting a game that lives up to the Total War reputation. Although the abundance of features and expanded scope were largely a success, the game was ultimately the victim of numerous critical bugs, due in no small part to the studio’s use of the new Warscape engine for the game. With the release of Empire: Total War in 2009, The Creative Assembly attempted to bring its Total War series to new heights of grand-scale warfare, with global conflicts spanning the entire globe during the Age of Imperialism.
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